TBC Classic Stat Priority
Stat priority tells you which stats to stack — and which caps to hit first — when choosing gear, gems, and enchants in The Burning Crusade Classic. The exact order varies by spec and phase, but the principles below apply to every class.
Caps come first
A few stats stop helping once you reach a threshold; reaching these caps usually beats raw throughput stats:
- Hit cap — enough Hit rating so your attacks/spells never miss the boss. Below the cap, Hit is often your most valuable stat; above it, Hit is worthless. (Casters and melee have different caps, and some talents lower them.)
- Expertise (melee) — reduces the chance for the boss to dodge/parry your attacks; valuable until your attacks can no longer be dodged.
- Defense / uncrittable (tanks) — enough Defense (plus resilience) so raid bosses can't land critical hits on you. This is the #1 tank priority before stacking effective health or avoidance.
General priority by role
| Role | Typical priority |
| Physical DPS | Hit (to cap) → Expertise (to cap) → primary stat (Strength/Agility) & Attack Power → Crit → Haste |
| Caster DPS | Hit (to cap) → Spell Damage / Spell Power → Crit → Haste (spec-dependent) |
| Healer | Healing / Spell Power → Crit and/or Mana per 5 → Intellect / Spirit (spec-dependent) |
| Tank | Defense (uncrittable) → Stamina → Avoidance (Dodge/Parry) → Threat (Hit, Expertise, AP) |
These are starting points — set bonuses, talents, and fight needs shift the order. For exact stat weights and caps, see detailed class guides on Wowhead.
Your spec's gear, gems & enchants
Our Best in Slot pages already apply each spec's stat priority to the recommended gear, gems, and enchants per phase — and the built-in stat tool shows your totals:
See also: gems guide · enchants guide.